Clan Description

Human
Humans are the most common race in the world, and make up the majority of adventurers. Although they have no special talents like the other races, they are more versatile, being skilled in all four classes. Humans may also train their primary stat higher than any other race, and are able to gain more benefit from magical devices.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 23 23 23 25
Lich 25 23 23 23 25
Mercenary 25 23 23 25 25
Priest 25 23 25 23 25
Sage 25 23 25 23 25
Strider 25 25 23 23 25
Wizard 25 25 23 23 25

Drow
Drow are an elven race that live below the surface of the realms. They have evolved to live in total darkness miles below the surface. They live in goups called houses and the female tend to take rule over males. Males are often used as sacrifice to there female goddess Lloth. They have the abilty to see creatures in the dark and to see long distances. However they can be harmed with any kind of light.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 24 25 24 25 21
Lich 22 25 24 25 23
Mercenary 22 25 24 25 21
Priest 22 25 25 25 21
Sage 22 25 25 25 21
Strider 22 25 24 25 21
Wizard 22 25 24 25 21

Pixie
Pixies are very much like the elves...and share with them a vulnerability to iron weapons. They also share the nature-loving attitude and peaceful demeanor, but beyond this pixies reach an extreme. They are extremely magical creatures which, unlike elves, fly everywhere they go. Their wings are fairly redundant, as they don't really use them to fly. It's the sheer magical nature of a pixie that gives it it's special qualities.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 20 19 20 22
Lich 25 20 19 20 24
Mercenary 25 20 19 22 22
Priest 25 20 21 20 22
Sage 25 20 21 20 22
Strider 25 22 19 20 22
Wizard 25 22 19 20 22

Halfling
Halflings are a quiet folk who like to keep to themselves, and are not often seen filling the role of an adventurer. They would much rather sit complacently by a fireplace enjoying a good book, good drink, and good conversation. They are, however, very adept thieves, and have the mental capabilities to be quite powerful mages. They are about half as tall as the average human, thus the name halfling. Because of this small size and the fact that most devices are built to human proportions, halflings are masters at lockpicking, disarming traps, and jewel craft. They also have very easy access to pockets, and there is no door a halfling can not open and slip through with the utmost of silence.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 21 25 20 25 22
Lich 19 25 20 25 20
Mercenary 19 25 20 25 22
Priest 19 25 22 25 22
Sage 19 25 22 25 22
Strider 19 25 20 25 22
Wizard 19 25 20 25 22

Goblin
Goblins are almost universally shunned because they are almost all natural criminals, cutthroats, and killers. Every crime boss or thief master is a goblin, with very few exceptions. They are extremely thrifty, known to argue over a single silver piece, and will drop water in the desert before dropping money. Goblins have diabolical minds, and few torture devices can be named which a goblin did not think up. They are extremely smart and also have a knack for survival. Stealth comes naturally to them, and their dusky grey to green, sometimes even blue or black, skin tones make them hard to spot at night.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 22 24 20 23 24
Lich 20 24 20 23 25
Mercenary 20 24 20 25 24
Priest 20 24 22 23 24
Sage 20 24 22 23 24
Strider 20 25 20 23 24
Wizard 20 25 20 23 24

Gnome
Gnomes are to dwarves what pixies are to elves. That is to say, they are smaller, smarter, less-strong cousins. Where dwarves are known for their mental dullness but great wisdom, gnomes are known for quick minds and a very analytical nature. They are nowhere near as strong or hearty as dwarves are, but are much the same, being creatures of earth who can't swim (and thus drown easily like dwarves) and have eyes attuned to seeing in the dark. Where a dwarf would see a mine shaft and it's glittering jewels, though, a gnome notices the girders and struts and supports within the mine and contemplates ways to make them better. Gnomes love technology, metallurgy, and any other form of science. This makes them natural mages, possessing mental powers that rival elves. They are not, however, a stealthy race like elves, goblins, or halflings. They are engineers, architects, artisans, and sometimes workers of great magicks.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 22 24 23 19 19
Lich 22 24 23 19 21
Mercenary 20 24 23 21 19
Priest 20 24 25 19 19
Sage 20 24 25 19 19
Strider 20 25 23 19 19
Wizard 20 25 23 19 19

Kenku
Kenku are bipedal, humanoid birds that use their powers to annoy and convience the humand and demihuman races. The typical kenku resembles a humanoid hawk wearing human clothing. Kenku have both arms and wings. The wings are usually folded across the back and may be mistaken at a distance for a very large backpack. Height ranges from 5 to 7 feet. The feathers are predominantly brown with white underfeathers and face markings. The eyes are a brilliant yellow.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 23 25 24 23
Lich 23 23 25 24 25
Mercenary 23 23 25 25 23
Priest 23 23 25 24 23
Sage 23 23 25 24 23
Strider 23 25 25 24 23
Wizard 23 25 25 24 23

Elf
Elves are slightly taller than humans, but have a much lighter build. They lack the strength and stamina of the other races, but are far more agile, both in body and mind. Elves are superb mages and thieves, but have at best fair talent as warriors or priests.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 22 24 22 25 19
Lich 20 24 22 25 21
Mercenary 20 24 22 25 19
Priest 20 24 24 25 19
Sage 20 24 24 25 19
Strider 20 25 22 25 19
Wizard 20 25 22 25 19

Dwarf
Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long lifespans. Dwarves make excellent fighters and priests, but are very poor mages or thieves.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 22 25 20 25
Lich 24 22 25 20 25
Mercenary 24 22 25 22 25
Priest 24 22 25 20 25
Sage 24 22 25 20 25
Strider 24 24 25 20 25
Wizard 24 24 25 20 25

Esper
Espers, a race that traveled to the Realms Of Balance from a distance plane, and who have lived for centuries. They take the form of humans, but look diffrently underneath. They are a very magical creature, with the powers to see in the dark, see magic and regenerate body parts. They make good spell casters.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 20 25 25 24 18
Lich 20 24 22 25 21
Mercenary 20 24 22 25 19
Priest 20 24 24 25 19
Sage 20 24 24 25 19
Strider 20 25 22 25 19
Wizard 20 25 22 25 19

Half Orc
Halforcs are a cross between humans and orcs, dwarves and orcs, or sometimes even giants and orcs. These various combinations are almost always the result of an orc raid on the habitation of one of those other races, and each type of halforc is just as mean and hearty as the other. They are also very agile, and born athletes, however seldom is a halforc found that can even read or speak coherently. They are quite literally dumber than bricks, but there is no more fearsome fighter around.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 19 19 24 25
Lich 23 19 19 24 25
Mercenary 23 19 19 25 25
Priest 23 19 21 24 25
Sage 23 19 21 24 25
Strider 23 21 19 24 25
Wizard 23 21 19 24 25

Half Elf
Halfelves are a cross between a human and an elf, usually due to the fact that human armies sometime make raids on elf lands. Halfelves are very nearly human, although they tend to be a bit more thoughtful, and less physically powerful. Unfortunately they are also more bitter, and much more aloof than either the most secretive elf or the most secluded human hermit. They see themselves as unwelcome in either elf or human society and as a result tend to lead solitary lives as wandering adventurers who follow no real creed.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 23 22 23 22 22
Lich 21 22 23 22 24
Mercenary 21 22 23 24 22
Priest 21 22 25 22 22
Sage 21 22 25 22 22
Strider 21 24 23 22 22
Wizard 21 24 23 22 22

Gnoll
Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a human, the details are those of a hyena. They stand erect on two legs and have greenish grey skin, darker near the muzzle, with a short reddish-grey to dull yellow mane.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 20 19 24 23
Lich 24 20 19 24 25
Mercenary 24 20 19 25 23
Priest 24 20 21 24 23
Sage 24 20 21 24 23
Strider 24 22 19 24 23
Wizard 24 22 19 24 23

Minotaur
Minotaurs are either cursed humans or the offspring of minotaurs and humans. They usually dwell in underground labyrinths, for they are not confused in these places, which gives them an advantage over their prey. Minotaurs are huge, well over 7 feet tall, and quite broad and muscular. They have the head of a bull but the body of a human male. Their fur is brown to black while their body colouring varies as would a normal normal human's. Clothing is minimal, usually a loin cloth or skirt.

  Strength Intelligence Wisdom Dexterity Constitution
Gladiator 25 20 19 20 25
Lich 25 20 19 20 25
Mercenary 25 20 19 22 25
Priest 25 20 21 20 25
Sage 25 20 21 20 25
Strider 25 22 19 20 25
Wizard 25 22 19 20 25